Tonight, I listened to the San Francisco Symphony Orchestra play, and wow. What an amazing concert! It was called Distant Worlds: Music from FINAL FANTASY. All the music was composed by the Japanese video game composer Nobuo Uematsu and conducted by Grammy award-winner Arnie Roth.
This was my second time attending Distant Worlds (I also went last year), and it was even better than I remembered. Nobuo Uematsu was in attendance again, and as expected, the crowd gave him an extremely warm welcome. At the end of the concert, Uematsu got a 4-minute standing ovation from everyone in the Final Fantasy fan-filled hall.
When artists do work, they should be paid — no one is debating that. Musicians are paid when they perform at concerts, when they sell discs, and when they compose for someone. Artists are paid when they sell their artwork, when they are commissioned to make art, and when their art appears in art museums.
However, artists shouldn’t chase down and sue every adolescent who copies their work without advance permission. The job of artists is to create stuff — and for that they should be compensated. They should not necessarily be compensated for the distribution of their work, especially when computers and the Internet make it trivial to distribute bits at a near-zero cost.
At the end of the day, artists should be paid when they make stuff. Mozilla is a great example of a company that understands this. Let’s say that software engineers are artists for the sake of this example (in many ways, we are artists). So, Mozilla engineers get paid when they’re designing, programming, and submitting patches for Firefox, Thunderbird, and SeaMonkey. Yet, when the time comes for the software to be distributed, Mozilla engineers are not paid anything. All Mozilla software is free (as in freedom) and open source, as governed by the Mozilla Public License. Read the rest of this entry »
Hi, this is Feross. I'm a computer science student at Stanford University. I'm interested in Internet technology, web development, and computer security. I like hacking on cool software projects, running, basketball, retro video games, and shiny gadgets.
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